Category Archives: Notes to self

Private notes to myself about useful resources

What makes a Rich Gaming World?

As a player, a rich world is one I’m happy to return to again and again. There is something about these rich worlds that keep drawing me onto the new horizons. So what are these worlds and what is it that keeps me coming back. Firstly some examples…

J. R. R. Tolkien’s Middle Earth

The classic that has spawned hundreds of imitators making the foundation of the fantasy genre is the only place to start when exploring the idea of rich worlds. Looking beyond the story there are many facets of Middle Earth that draw you in.

Firstly, there is the distinct races of Middle Earth. Each has a unique culture that separates it from the other peoples of the world. The way that Elves exists is distinct from the Dwarven mindset. The quick vicious intelligence of Goblins plays at a different speed to the Ents. So each race or culture approaches situations differently and this can play out in the behaviors of the NPCs, although Players as always remain unpredictable.

Secondly, the use of language or in this case languages. Each language acts as a further barrier to make each race distinct from one another. The harsh sounds of Black Speech, divides the Orks from the musical tones of the Elven languages and the Dwarven Khuzdul. The unique created languages add another layer of richness to the beautiful landscape.

The third is the long history that adds weight to each culture. Thousands of years of history that each individual carries from their own cultures help build a strong narrative. For example;  The eminently that exists between Elves and Dwarves is created from their long history of wars.

Finally, there is the map which represents the geography of the world. For me the map of middle earth provides a rich tapestry to wonder around the page of possibility exploring it’s locations without having to write all the details onto the page, but explodes in my mind filling in the blanks.

George R R Martin’s Westeros

The world of Westeros also has a long history with many elements not fully revealed to the readers (or watchers) of the series. George has previously stated that his inspiration was the Wart of the Roses where this first Tudor king, Henry the VII rose to power followed by Henry the VIII. That time does mark a tumultuous period of English history, and as a fantasy world build it does give you a short cut into creating a rich background for the players to carve up.

Another thing that Westeros has is the taking of standard fantasy cliches and adding a twist. For example; If you look at the Stone men which could be in D&D terms Golems or Earth Elementals, but in the mythos of Westeros are suffers of Greyscale. There are a number of differing stories surrounding each of the major elements existing in the Song of Fire & Ice. So having a basic idea with lots of embellishments and variations to the story existing to add strength to the tales, and natural rumors for the players to shift through.

The World of Darkness

White Wolf’s World of Darkness (WoD), in a similar move to Westeros, shows us a hidden history and what is concealed behind the common news stories of today to illuminate the horrors that lurk at the end of perception. And if we choose to peel back the skin we to can reveal the sores of festering evil underneath. It takes the current world events and adds another layer of meaning to over the top.

Neil Gaiman’s Sandman

In the first 72 issues of the comic series Sandman, Neil Gaiman weaves together the legends of many cultures with a twist of modern horror to create something new.  The tails are familiar, yet play out in unexpected ways as greater entities that dwell outside the myths impact upon what we know.

What can we do to enrich our gaming worlds?

As the GM or World Creator, what are the simple ways to add richness to our gaming worlds with a huge amount of effort, such as, Tolkien did when writing the created histories for Middle Earth.

  1. Add a map. Nearly every major fantasy series has a map, and you should too. It will help control the space of the game world.
  2. Take stuff from history. Use this to build a timeline to help flesh out your ideas with detailed stories for the major events.
  3. Also having a variation for major event, or building a list of rumors can help add richness to your world.
  4. Steal from myths and legend. By linking to common myths and legends it’s another shorthand way of adding more detail that, as the writer, you do not need to write.
  5. Finally, it’s what is not on the page. Only write what you need at the time for the next game session, unless you think it adds something worthwhile to the world

Medieval paint recipe

A few years back now, I had the luck to help out with a painting project using a medieval recipe for the paint. Milk powder, builders lime and water. Mix up about 1 litre of milk powder and add 300 grams per litre of builders lime. It looks thin when applied. It has no real odour, an off-white colour, but can be coloured with oxides like ocher.

Copyright and Intellectual Property

Although I’m in favour of Open Source Software, it’s good to know about Copyright and Intellectual Property (IP).

Concerning IP in Australia

This video, A day in the life of IP Australia, provides an over view of IPAustralia the Australian Government department dealing with IP and trademark concerns within Australia

UK Information

http://www.antenocitisworkshop.com/news/copyright-registered-designs-uk-primer/